Playing in a Tournament
The player guide: find events, compete, climb. Playing is free, always.
1. Make your profile
Register, pick a gamertag, and you have a public competitive résumé at /players/[gamertag] — matches, placements, achievements, XP level, and prestige tier (Rookie → Contender → Elite → Veteran → Master → Legend).
Control who sees it in Settings → Profile → Visibility:
- Public (default) — listed in the Gamers directory, leaderboards, and search engines.
- Unlisted — direct link only.
- Private — only you.
2. Link your game accounts (worth it)
Settings → Connections:
- Riot Sign-On (League of Legends · TFT · VALORANT · Legends of Runeterra): proves you own the account and pulls your verified rank straight from the official Riot API — solo queue, flex, and ranked TFT. This is what lets you enter rank-gated events, shows the verified badge on your profile, and enables auto-verified match results.
- Steam: verified library and playtime stats.
- Verified ranks re-sync automatically every night — no re-linking.
3. Find and enter events
- Browse the schedule — the 🔥 HOT rail shows what's filling fast; filters cover game, format, and rank-gated events.
- Rank-gated events check your RSO-verified rank at registration. If an event says Diamond+, the door does the checking, not an honor system.
- Team events: create your team, invite your roster, register as a unit.
4. On event day
- Check in when the window opens (you'll get a notification) — brackets seed from checked-in players only. No check-in, no seat.
- When your match is called you'll get an in-app + push notification (and a Discord ping if the host linked their server).
- Play the match, then report the score; your opponent confirms. On Riot titles the host can also settle the match from the official Riot match record — the result on the bracket is the result that actually happened in-game.
- Disagreements go to the host's dispute queue — judged against the event's published rules.
5. Climb
Everything you do feeds one reputational economy (no coins, no pay-to-win — ever):
- XP — +50 per confirmed win, +15 per match played. XP drives your level, prestige tier, and the public leaderboards (global, per-game, per-season).
- GamerHosts rating — a separate number per game that says how good you are, not how much you have played. See below.
- Weekly quests (dashboard) — play 3 matches, win 2, enter an event, follow 2 rivals. Claim each for bonus XP. Resets Monday.
- Streaks — any XP-earning day extends your 🔥 daily streak.
- Achievements + trophy case — earn them by competing, then pin up to 3 on your profile (Settings → Profile).
- Trending — a 7-day momentum score; win now, get seen now.
- Compare — head-to-head any two players:
/players/you/vs/rival.
Share your profile link anywhere — it renders a live rank card with your level, record, and season progress.
6. Your GamerHosts rating
XP counts how much you play. Your rating counts how well.
- It moves only on a confirmed result. A tournament match counts once it is finalized. A 10-player League custom counts once both teams confirm the winner. A Play Tonight lobby counts when it splits into two teams, plays itself, and both teams confirm the winner. A squad playing strangers together has no result to confirm, so it does not count.
- Who you beat matters. Beating a higher-rated player is worth more than beating a lower-rated one. A loss lowers your rating.
- It is per game. Your Rocket League rating says nothing about your rating in another game.
- Five results place you. Until then your profile shows "3 of 5 placement results", not a number. After that you get a rating and a tier: Rookie, Contender, Veteran, Elite, Champion, or Legend.
- It starts low and climbs. A new rating is cautious. It rises as your results confirm it, so nobody ranks high on a few lucky games.
- Playing the same person over and over counts for less. The third and fourth result against the same opponent in a day count half, and later ones not at all.
- A new season pulls every rating a third of the way back toward the start, so there is something to play for again.
The board is at gamerhosts.com/leaderboards/ranked.
This is the GamerHosts rating. It is not a publisher's rank, and it is not the rank a game shows you in its own client. It cannot be bought, and it is not a balance you can spend.
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