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Compete · Host · Broadcast · Get paid
Brackets, broadcasts, and leagues sit under the chairs. Hosts run the event. Players sit down and play tonight.
Players compete free · First event free for hosts · No credit card
Riot titles · production key not connected
The Rocket League championship does not need Riot. Scores close when the opponent confirms them. League, TFT, Valorant, and Runeterra stay on that same confirm until a production key is connected.
League, TFT, Valorant, and Runeterra can take a rank from Riot Sign-On. Until the production key is connected, that rank does not flow, and the status page says unavailable.
Rocket League and every other title report the score here. The opponent confirms it. Official match data is the plan for Riot titles after the key lands, not the way a result closes tonight.
An Iron-to-Gold door needs a verified rank. Registration does not invent one. When the key is connected, the gate checks it.
Champ-select and in-game presence are part of the same Riot pipe. They are not on the bracket while the key is absent.
No spreadsheets. No third-party bracket tab. No “DM me your score.” Every match, rank check, prize, and sponsor impression lives in one place.
Single elim, double elim, round robin, and Swiss — generated in one click from checked-in entrants, with seeding and bye handling done correctly. Players report, opponents confirm, brackets advance themselves.
Scores, brackets, and scoreboards push live over server-sent events — load-tested with 10,000 concurrent viewers on a single event.
One sentence becomes format, team size, capacity, rules, and a prize split. That draft runs on the box. A model key is not required. You review it and publish.
Dedicated competition servers are not available. Host tools say coming soon until a fleet driver is connected. Chairs, brackets, and scoreboards do not need one.
viewers on one load-test event
July 11 bench · p95 205ms
scoreboard requests in that bench
p95 67ms · 0 errors
bracket formats
Single · double · Swiss · round robin
spreadsheets required
ever
Broadcast center
GamerHosts is neutral ground between Twitch, Kick, and YouTube. The broadcast, the co-streams, and the live bracket share one event page — so the audience you build stays yours.
Embed the main broadcast from any of the three. Chat, bracket, and scoreboard sit beside the player — viewers never leave the event page.
For hosts
Create the event — game, format, capacity, rules, prizes — or describe it in a sentence and the on-box draft fills the rest. Publishing lists it, announces it to your Discord, and opens registration.
Check-in opens before start. One click seeds the bracket from checked-in entrants. Both sides report the score. Official Riot match data waits on the production key. A dispute goes to the admin queue.
Winners flow into the payout queue with a full audit trail. Sponsor placements report impressions and clicks for the recap. Standings feed season leaderboards automatically.
For players
Playing is free, always. Sit a chair, confirm the score, rep your team, and keep every win on a profile that follows you across games and seasons.
League, TFT, Valorant, and Runeterra are wired for Sign-On. The production key is not connected, so a result tonight is the score you and your opponent confirm.
Every confirmed match and event earns XP on the seasonal track. Seasons archive, leaderboards reset, legends persist.
Create a team, invite your roster, register as a unit, and climb multi-week league standings together.
Match history, placements, badges, and head-to-head records — your competitive résumé, with a share card for every result.
Per-game, per-season, all-time. Filterable, fast, live.
A feed for your scene, friends and followers, notifications when it matters — and Rift Run when you want one more run.
Players never pay. Hosts pay when it pays off.
For your first open bracket.
For orgs that run a circuit, not a one-off.
FAQ
GamerHosts is the esports center where you sit an open chair tonight, confirm the score in the app, and run the bracket from those results. A host can attach a Twitch, Kick, or YouTube stream and an OBS overlay.
Your first event is free — no credit card. Host is $29/month. Pro is $99/month and includes API access. Competition servers are not available yet. Players never pay.
Any catalog title can open a party tonight, and every title uses the same bracket engine. League, TFT, Valorant, and Runeterra are ready for official ranks when the production Riot key is connected. Until then they confirm scores in the app, the same as Rocket League.
Single elimination, double elimination, round robin, and Swiss — generated in one click from checked-in entrants, with correct seeding and bye handling. Brackets advance themselves as results confirm.
Yes. Every event gets a stream page that embeds Twitch, Kick, or YouTube next to the live bracket and scoreboard, plus transparent overlays you add to OBS as a browser source. Co-streamers from any platform can be attached to the same event.
A rank gate needs a verified Riot rank. That pipe is not connected, so registration does not pretend to check one. When the production key is connected, a gate such as Iron-to-Gold is enforced at sign-up.
Open chairs tonight. Scores both sides confirm. The Rocket League championship is free on October 31. Your first event is on us.
Riot Sign-On is the planned rank source for those four titles. GamerHosts isn’t endorsed by Riot Games. The card on the right is a sample of that layout, not a live account.
Open platinum and gold slots on the sponsor marketplace, fund prize pools through sponsors, track impressions and clicks, and run every prize through a verified payout audit queue. Riot Games titles are always free to enter.
Every event ships a stream page for Twitch, Kick, and YouTube, plus transparent bracket and score overlays that drop straight into OBS.
String events into multi-week leagues with standings that update themselves. Teams register as a unit and climb together.
Community feed, friends, Rift Run in the arcade, and a seasonal Battle Pass earning XP from every confirmed match.
Link your server once — publishing announces the event, and match calls ping the right players automatically.
Transparent bracket and score overlays drop into OBS as a browser source, so every stream carries the same live data — no capture-card gymnastics.
Add community casters from every platform to the same event. The audience picks a voice; the event keeps the crowd.
The relay can push one broadcast to Twitch, Kick, and YouTube. A real OBS pass is still open, so the frame beside this copy is a sample, not a live audience.
For sponsored circuits with broadcast nights.
For leagues, publishers, and brands running competition at scale — dedicated infrastructure, SSO, white-label, and priority support.
Play tonight
Sit in a party. When it drops, everyone gets the same room code. A Steam party names the accounts to invite. A League custom still checks rank.
Prime Time · every night
Rocket League
9:00 PM EDT · 17h 29m to go
Everyone shows up at once. Sit a chair now. When the party fills, the whole room gets the same code.
Next event · free entry
Rocket League Regional Championship
Oct 31, 2026, 6:00 PM EDT · 4d 14h to go
2v2: bring a teammate. Make a team, send them the invite, then register together.
No one is seated yet. Prime Time starts at 9:00 PM EDT. Open a chair now so it is waiting when everyone arrives.