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For organizers
Everything a host runs an event on: brackets, live scores, broadcast pages, sponsors, leagues, and what each plan includes. Looking to play instead? Start on the home page.
No spreadsheets. No third-party bracket tab. No “DM me your score.” Every match, rank check, prize, and sponsor impression lives in one place.
Single elim, double elim, round robin, and Swiss — generated in one click from checked-in entrants, with seeding and bye handling done correctly. Players report, opponents confirm, brackets advance themselves.
Scores, brackets, and scoreboards push live over server-sent events — load-tested with 10,000 concurrent viewers on a single event.
One sentence becomes format, team size, capacity, rules, and a prize split. That draft runs on the box. A model key is not required. You review it and publish.
Dedicated competition servers are not available. Host tools say coming soon until a fleet driver is connected. Seats, brackets, and scoreboards do not need one.
Open platinum and gold slots on the sponsor marketplace, fund prize pools through sponsors, track impressions and clicks, and run every prize through a verified payout audit queue. Riot Games titles are always free to enter.
Every event ships a stream page for Twitch, Kick, and YouTube, plus transparent bracket and score overlays that drop straight into OBS.
String events into multi-week leagues with standings that update themselves. Teams register as a unit and climb together.
Community feed, friends, and a free Battle Pass you play: Rift Run, Puck Rally, and house picture games. Confirmed matches still add XP. A game does not enter a prize.
Link your server once — publishing announces the event, and match calls ping the right players automatically.
viewers on one load-test event
July 11 bench · p95 205ms
scoreboard requests in that bench
p95 67ms · 0 errors
bracket formats
Single · double · Swiss · round robin
spreadsheets required
ever
Broadcast center
GamerHosts is neutral ground between Twitch, Kick, and YouTube. The broadcast, the co-streams, and the live bracket share one event page — so the audience you build stays yours.
Embed the main broadcast from any of the three. Chat, bracket, and scoreboard sit beside the player — viewers never leave the event page.
For hosts
Create the event — game, format, capacity, rules, prizes — or describe it in a sentence and the on-box draft fills the rest. Publishing lists it, announces it to your Discord, and opens registration.
Check-in opens before start. One click seeds the bracket from checked-in entrants. Both sides report the score. Official Riot match data waits on the production key. A dispute goes to the admin queue.
Winners flow into the payout queue with a full audit trail. Sponsor placements report impressions and clicks for the recap. Standings feed season leaderboards automatically.
For players
Playing is free, always. Take a seat, confirm the score, rep your team, and keep every win on a profile that follows you across games and seasons.
League, TFT, Valorant, and Runeterra are wired for Sign-On. The production key is not connected, so a result tonight is the score you and your opponent confirm.
The pass is Rift Run, Puck Rally, and house picture games, plus XP from confirmed matches. The track is free. It does not buy a seat or a prize.
Create a team, invite your roster, register as a unit, and climb multi-week league standings together.
Match history, placements, badges, and head-to-head records — your competitive résumé, with a share card for every result.
Per-game, per-season, all-time. Filterable, fast, live.
A feed for your scene, friends and followers, notifications when it matters — and the season games when no seat is open.
Riot titles · production key not connected
The Rocket League championship does not need Riot. Scores close when the opponent confirms them. League, TFT, Valorant, and Runeterra stay on that same confirm until a production key is connected.
League, TFT, Valorant, and Runeterra can take a rank from Riot Sign-On. Until the production key is connected, that rank does not flow, and the status page says unavailable.
Rocket League and every other title report the score here. The opponent confirms it. Official match data is the plan for Riot titles after the key lands, not the way a result closes tonight.
An Iron-to-Gold door needs a verified rank. Registration does not invent one. When the key is connected, the gate checks it.
Champ-select and in-game presence are part of the same Riot pipe. They are not on the bracket while the key is absent.
Players never pay. Hosts pay when it pays off.
For your first open bracket.
For orgs that run a circuit, not a one-off.
Open seats tonight. Scores both sides confirm. The nightly session is 9 PM Eastern. Your first event is on us.
Transparent bracket and score overlays load into OBS as a browser source, so every stream carries the same live data — no capture-card gymnastics.
Add community casters from every platform to the same event. The audience picks a voice; the event keeps the crowd.
The relay can push one broadcast to Twitch, Kick, and YouTube. A real OBS pass is still open, so the frame beside this copy is a sample, not a live audience.
Riot Sign-On is the planned rank source for those four titles. GamerHosts isn’t endorsed by Riot Games. The card on the right is a sample of that layout, not a live account.
For sponsored circuits with broadcast nights.
For leagues, publishers, and brands running competition at scale — dedicated infrastructure, SSO, white-label, and priority support.